Published 2026-07-14 • Beginner layer-by-layer method • Standard 3×3 cube

How to Solve a Rubik's Cube: A Detailed Beginner's Guide

This guide teaches the classic beginner method: solve the cube one layer at a time using a small set of repeatable moves. You do not need to memorize dozens of algorithms; the goal is to understand what each step is trying to fix, then practice the same move sequences until they feel natural.

Solved cube: each visible face is one color.

Before you start

What you will solve

A standard 3×3 cube has six fixed center pieces. Centers never move relative to each other, so they tell you the color of each face. In this guide, hold the cube with white on the bottom once the white cross is made, and yellow on top for the last layer.

Important beginner rule

Do not peel stickers, twist corners by force, or take the cube apart. Every position in this guide is solvable with turns only. If a piece seems impossible, it is usually in the wrong slot or flipped and must be moved out first.

The color pairs

On most modern cubes, opposite colors are: white/yellow, red/orange, blue/green. Your cube may differ, but the center pieces still define the faces.

CenterCenterCenter
Centers identify the face colors; edges have two colors and corners have three.

Move notation: the only language you need

Algorithms are written as letters. Hold the cube facing you. A plain letter means turn that face clockwise as if you are looking directly at that face. An apostrophe means counterclockwise. A 2 means turn twice.

SymbolFaceMeaning
RRightTurn the right face clockwise.
R'Right inverseTurn the right face counterclockwise.
UUpTurn the top face clockwise.
U'Up inverseTurn the top face counterclockwise.
FFrontTurn the front face clockwise.
L D BLeft, Down, BackUsed less often in this beginner guide.

Practice drill

Try R U R' U' six times. The cube returns to where it started. This short sequence is the most useful beginner trigger.

Step 1 — Make the white cross

Goal: put the four white edge pieces around the white center, and match each edge's side color to the correct center.

Picture: correct cross

The white edge pieces make a plus sign around the white center. On each side, the non-white sticker lines up with the same-color center, forming little T shapes.

Picture: common mistake

A white plus sign by itself is not enough. If the green-white edge is above the red center, the cross must be fixed before you continue.

1Find a white edge

A white edge has exactly two colors. Rotate only the top layer or side faces to bring it near the white center.

2Match the side color first

If the edge is white-green, line the green sticker up with the green center. If it is white-red, line red up with red, and so on.

3Turn it to the white face

Once the side color is matched to its center, turn that face 180° if needed to send the white sticker to the white face. Repeat for all four white edges.

Check before moving on

Look at the side of the cube. The white cross should form four little “T” shapes with the side centers. If a side color does not match, fix the cross now; later steps depend on it.

Step 2 — Solve the white corners

Goal: complete the entire white layer. Each white corner must sit between the three centers that match its colors.

Picture: finished first layer

White is complete on the bottom, and each side face has a solid bottom row. If the bottom is white but a side color is mismatched, the corner is in the wrong slot.

Picture: corner above slot

Place the white-green-red corner above the slot between the white, green, and red centers, then use the trigger below.

1Turn the cube white-side down

After the cross is correct, hold white on the bottom. Find a white corner in the top layer.

2Put the corner above its slot

Example: a white-green-red corner belongs between the white, green, and red centers. Turn the top layer until it sits above that slot.

3Use the right-hand trigger

With the corner above the front-right slot, repeat this until the corner drops in correctly:

R U R' U'

If the corner belongs in the front-left slot instead, either rotate the whole cube to make it the front-right slot, or use the left version: L' U' L U

4If a white corner is stuck in the bottom incorrectly

Put that bad corner in the front-right position and do R U R' U' once or twice to move it to the top. Then insert it correctly.

Step 3 — Solve the middle layer edges

Goal: solve the four edge pieces that do not contain yellow. Keep white on the bottom and yellow on top.

Picture: middle layer target

After this step, the bottom two rows on every side face are solved. The yellow top may still look messy.

Picture: top edge choice

Choose a top-layer edge with no yellow. Match its front sticker to the front center, then decide whether the other sticker belongs left or right.

1Find a top edge with no yellow

Edges with yellow belong in the last layer, so ignore them for now.

2Match the front color

Turn the top layer until the front sticker of that edge matches the front center. Now decide whether the edge must move to the right slot or left slot.

Send an edge to the right

U R U' R' U' F' U F

Use this when the top edge belongs between the front center and the right center.

Send an edge to the left

U' L' U L U F U' F'

Use this when the top edge belongs between the front center and the left center.

If all top edges contain yellow

But the middle layer is not solved, one middle edge is in the wrong slot. Hold that bad edge in the front-right slot, do the “send right” algorithm to kick it out, then solve it normally.

Step 4 — Make the yellow cross

Goal: make a yellow plus sign on the top. Corner colors do not matter yet.

Case A: dot

Only the yellow center is on top. Do the algorithm, then continue from the next case.

Case B: line

Hold the yellow line horizontally before the algorithm.

Case C: elbow

Hold the elbow like a clock at 9 and 12 before the algorithm.

1Use the yellow-cross algorithm

F R U R' U' F'

2Repeat by case

  • Dot: do the algorithm once to get an elbow or line.
  • Elbow: hold yellow edges at the back and left, then do it once.
  • Line: hold the line horizontally, then do it once.

Step 5 — Put the yellow cross edges in the right places

Goal: the yellow cross is on top, and each yellow edge's side color matches its center.

1Turn the top layer to see how many side colors match

Usually you can get either two matching side edges or all four. If all four match, skip to Step 6.

2Hold the solved edges correctly

If two adjacent edges match, hold them at the back and right. If two opposite edges match, do the algorithm once from any side; then you should get adjacent matches.

3Cycle the edges

R U R' U R U2 R' U

Repeat if needed. Then turn the top layer so every yellow edge side color matches its center.

Step 6 — Put yellow corners in the correct positions

Goal: each yellow corner is in the correct location, even if it is twisted the wrong way.

1Find a corner that is already in the right place

Look at the three colors on each top corner. A yellow-green-red corner belongs between yellow, green, and red, regardless of which way it is twisted.

2Hold the correct corner at front-right

If no corners are correct, do the algorithm once from any position. Then one should become correct.

3Use the corner-position algorithm

U R U' L' U R' U' L

Repeat until all four top corners are in their correct locations.

Step 7 — Twist the yellow corners to finish

Goal: rotate each top corner so yellow faces upward. This step looks scary because the cube appears scrambled while you are doing it. Keep going: the cube fixes itself after the last corner.

1Hold an unsolved yellow corner at top-front-right

Do not rotate the whole cube during this step. Keep the same front face the entire time.

2Repeat the twisting trigger until yellow points up

R' D' R D

Do it 2 or 4 times for that corner. Stop as soon as yellow is on top.

3Turn only the top layer to bring the next bad corner to front-right

Use U, U', or U2. Then repeat R' D' R D until that corner is twisted correctly.

Do not panic in Step 7

The bottom two layers will look temporarily broken while twisting corners. That is normal. The key is: do not rotate the cube; only use top turns to choose the next corner.

Troubleshooting and common beginner mistakes

“My white cross is done but the side colors do not match.”

The cross is not actually solved. Move the incorrect white edge out, line up its side color with the matching center, and insert it again.

“The middle-layer edge I need is already stuck in the middle.”

Use either middle-layer algorithm to kick it to the top, then reinsert it correctly.

“The last layer got scrambled during corner twisting.”

Finish the full Step 7 process. If you rotated the whole cube by accident, restart Step 7 from the last fully correct state if possible.

“One corner or one edge seems impossible.”

If exactly one edge is flipped or one corner is twisted while everything else is solved, the cube was likely physically twisted or reassembled. On a normal scramble, impossible single-piece cases cannot occur.

Practice plan

  1. First solve: keep this guide open and focus on accuracy, not speed.
  2. Next three solves: say the goal of each step out loud before starting it.
  3. After that: memorize the seven algorithms by grouping them into triggers, not individual turns.
  4. When comfortable: learn the faster CFOP method, beginning with intuitive F2L.

Quick reference card

StepGoalMain algorithm
1White crossIntuitive matching to centers
2White cornersR U R' U'
3Middle edge rightU R U' R' U' F' U F
3Middle edge leftU' L' U L U F U' F'
4Yellow crossF R U R' U' F'
5Yellow edge positionsR U R' U R U2 R' U
6Yellow corner positionsU R U' L' U R' U' L
7Twist yellow cornersR' D' R D